An exciting racing game in the spirit of the "skill test" and "slippery descent" beloved by many players, which tests your skill and reaction on unique and dizzying tracks. The graphics are inspired by arcade retro racing games and are made in a minimalistic and bright style.

The game features 10 different tracks, each with its own characteristics: obstacles, jumps, narrow sections and dead loops. The race will take place both during the day, in the evening and at night, as well as during a sandstorm and rain.

As you progress through the tracks, you will be able to purchase new cool cars, each with its own handling and speed characteristics. You can choose and upgrade the car that will perfectly suit your style of play.

The controls are intuitive and responsive, without requiring you to control the camera, which will allow you to concentrate on passing the track and easily drive your car on difficult tracks.

Go through the tracks, collect bucks, buy and upgrade cars!

Updated 20 days ago
StatusReleased
PlatformsHTML5, Windows, Android
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorScrawl
GenreRacing
Made withKrita, Godot, Blender
TagsArcade, Controller, gamepad, Godot, Low-poly, Minimalist, Singleplayer, Touch-Friendly
Average sessionAbout a half-hour
LanguagesEnglish, Russian, Turkish
InputsKeyboard, Gamepad (any), Touchscreen
LinksBlog

Download

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Click download now to get access to the following files:

High On Track.zip 15 MB
High On Track.apk 26 MB

Development log

Comments

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(1 edit)

I kinda like it! It wourld be good if you added ads and posted on google play store i see potencial in this game, And Could you add a high graphical mode? I don't like how a lot of large things just appear out of nowhere in the distance, And yes im also requesting the openworld track

Thanks for the feedback!

I tried monetization on the "Yandex Games" platform and to be honest, the income was not worth the ruined gaming experience of the player. I am not sure that in the future I will use other monetization methods other than optional donations or paid games (for worthwhile projects).

As for the drawing distance, I'll do something about this in the new update.

An open-world track is also under development :)

Deleted 12 days ago
(+1)

Thanks for the feedback and rating! :)

I think the open-world tracks will be included in the sequel or update of this game, if I get to its development.

By the way, at a late stage of development, there was an idea to create a large track, the task of which would be to collect the stars scattered on the track, without time limit. Something like the courses in Super Mario 64. It would have been more fun than linear tracks, but I didn't want to spend more time on development than I already had.

(1 edit)

incredibly good! nice physics! would be even better if there were destructible obstacles)

Thanks! :)

It's a good idea. If I get to make a sequel or update for this game, I will definitely add destructible obstacles in some form.

(+1)

Brother when will you add open world? 

On the other replies you said you will add it when you will start to work on the project but when will that happen? 

It's been years man please just an open world map with like a few buildings and shi that's all I want 

(1 edit)

So, considering that this is the second open world request (huge feedback for me btw), I will start developing it as an update for High On Track as soon as I finish with a small update for my other game.

I do not know how long it will take me and I do not promise that the world will be any big, but I think it will turn out to be a fun new game mode.

I will create posts about the development process :)