Major update progress #1
My dudes!
I have brought you some news about the development of an update to the High On Track game. I didn't have much time to develop, so very little was done in a long period of time. I think it's better late than never.
• Free camera control
Now it will be possible to look around using a mouse, gamepad or touchscreen. This is useful for a new game mode with a large enough map to explore (there will be news about it in the future). At the same time, I kept the same automatic camera system, which, it seems to me, turned out to be quite good (with the exception of clipping in the "Pipe" level). Switching between manual and automatic camera mode will be smooth and automatic. It was quite difficult (for me) to program the camera in such a way that it behaves adequately in conditions where there is no horizon (up vector) as such. Math is my weak spot. So stay in school, guys :D
• Nitro now refills over time
For game modes where you can spend more time than 60-90 seconds, it is important that the nitro installed on the car does not run out after a couple of seconds. So I decided that the nitro should be consumed a little faster and not turn off automatically if the car is in the air, but it will refuel over time. This did not make the Nitro upgrade useless in such game modes.
• Physics interpolation is enabled and fixed
For monitors with a refresh rate of more than 60Hz, the game looked kind of choppy. This is due to the fact that the physics of the game is updated 60 times per second, regardless of the number of frames per second. Physics interpolation is used to achieve smooth movement of physical objects. However, due to the fact that the wheels of the car had visible jitter during interpolation, this parameter was not enabled earlier. After understanding the cause of the jitter, I found out that it is related to the interpolation of the scale property of the wheel. A script has been developed individually for the wheel that performs interpolation without changing this parameter.
Note: The update has not been published yet, as it is under development.
You can read what is planned to be added in the next update in this post.
In the next progress update #2: News on updating car models (when I finish them)
Get High On Track
High On Track
Have a blast in the arcade racing game!
Status | Released |
Author | Scrawl |
Genre | Racing |
Tags | Arcade, Controller, gamepad, Godot, Low-poly, Minimalist, Singleplayer, Touch-Friendly |
Languages | English, Russian, Turkish |
More posts
- Work on a major update has begun!Nov 24, 2024
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